Hybrid ways of Disseminating Interaction Design Research

TEI Studio, 2019, Tempe Arizona


How can we design hybrid ways in which readers are (inter)actively involved in creating meaning as they engage with dissemination efforts within the field of design research? What are ways in which we might supplement or “hack” formal publication formats such as papers, to be more congruent with the work presented within those papers?

This studio will constructively explore hybrid publication formats for the dissemination of interaction design research in an academic context. We start from the premise that there is a gap between the richness of the artefacts many of us create for our interaction design research and the formal publication formats that exist in an academic context today. Interactive artefacts and the experiences they elicit in use, possess a richness that is difficult to accurately communicate in text and images alone. Through exploratory prototyping, we will explore this gap from the side of the artefacts: what are key elements of artefact-based research work that might benefit from alternative media and how might we design such media to become useful supplements to existing dissemination formats? This studio welcomes many researchers interested in the topic. By bringing together a diverse group of participants from the TEI community to constructively explore this topic, we aim at bringing forth a discussion as to if and how we might stretch the boundaries of academic communication of interaction design research.

Jeroen Peeters & Rosa van der Veen - RISE Interactive, Umeå, Sweden



In this studio, we aim to examine this emergent area from the perspective of constructive design research: by prototyping hybrid ways of disseminating interaction design research we aim at probing tacit practices around communication of research outcomes. In earlier design research projects, we have explored the boundaries of publications by designing ways in which we might leverage active engagement for the reader to assist in communicating about research. For example, in the Interactive Dissertation project [1], we explored how the printed version of a PhD thesis [2] in interaction design may embody experiential qualities of the interactive systems presented in the thesis’ textual content. In this project, we created several booklets in which interactive elements were combined with the textual and graphical content of a publication, to actively engage readers and highlight key aspects of an original design’s interactivity. In another case, we explored how we might elicit active bodily engagement from the reader through exercises presented on the pages of a pictorial publication [3]. These exercises ask the reader to actively contribute graphical content herself, within the constraints offered by the exercise presented on the pages of the publication. Through this process, we aimed at eliciting a better understanding for the reader of what we as researchers aimed communicate about this design process. Our previous work in this area, the process of engaging with the content of a traditional publication through the medium of (interactive) print design, has informed the proposal for this studio. On a practical level, we have learned that it is important for the researcher to have a thorough understanding of the research content one attempts to transpose into a new medium. Moreover, it is difficult to give experiential form to an entire publication, it has proven to be more constructive to focus on a key element: for example a detail of a research finding, design process or interactive artefact crucial to the research. On a broader level, we have found that prototyping is a useful way to trigger discussion about tacit practices of dissemination: physical prototypes make concrete what key elements of a research contribution are. This studio will build on the previous work by constructively exploring hybrid publication formats. The final prototypes created by participants will be experiential publications, which will be achieved through the following steps. The organisers will guide participants through the process and offer support where necessary. The workshop will provide the necessary tools for participants to explore and prototype their experiential publications.

[1] Peeters, Jeroen, Peeters, Marlies and Trotto, Ambra. 2017. Exploring Active Perception in Disseminating Design Research. In Proceedings of DIS ‘17, ACM.

[2] Peeters, Jeroen. 2017. Perpetual Perspectives - On Designing for Aesthetic Engagement. PhD. diss., Umeå University

[3] Peeters, Jeroen and Trotto, Ambra. 2018. Designing Expressions of Movement Qualities. In Proceedings of DIS ‘18, ACM


Earlier work:



Thank you for your interest in our studio, “Hybrid Ways of Disseminating Design Research”. In the workshop, we will create experiential publications: prototypes of hybrid dissemination formats that explore the boundaries of academic communication in the context of interaction design research. The start of this prototyping effort will be a publication you know well, preferably your own, and that you think possess the potential to be enriched through the use of a new medium. This might be because you feel a part of the publication was misunderstood, because you we were frustrated in trying to communicate it text, or otherwise felt constrained by existing templates and formats of publication. To participate, please send us a short video as a position statement (max. 3 minutes). Please tell us, or even better show us, the potential you see in your publication, and perhaps some suggestion of how you would like to explore together in developing a hybrid, experiential publication of this existing work.

Please send this to: jeroen.peeters@ri.se

Deadline: 1st of March

For more information about the background of this studio, download the full studio paper here.